Art test completed December of 2014.
This was an art test for Blizzard Entertainment, for their new IP, Overwatch.
I was given a concept with only a profile view, and had two weeks to execute a fully textured, game ready model with under 7,500 tris and a 2048 x 2048 texture sheet.
Modeled with Maya, textured in Substance Designer/Photoshop, high-poly rendered in V-Ray, game-ready model rendered in Marmoset Toolbag